Overload  1.1
Game engine with editor
Bullet.h
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1 
7 #pragma once
8 
9 #include "OvUI/Widgets/AWidget.h"
10 
12 {
16  class API_OVUI Bullet : public AWidget
17  {
18  protected:
19  virtual void _Draw_Impl() override;
20  };
21 }
API_OVUI
#define API_OVUI
Definition: Export.h:15
AWidget.h
OvUI::Widgets::Visual::Bullet
Definition: Bullet.h:16
OvUI::Widgets::Visual
Definition: Bullet.h:11
OvUI::Widgets::AWidget
Definition: AWidget.h:26