Overload  1.1
Game engine with editor
RaycastHit.h
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1 
7 #pragma once
8 
9 #include <bullet/btBulletCollisionCommon.h>
10 
11 #include <vector>
12 
13 #include "OvPhysics/API/Export.h"
15 
16 namespace OvPhysics::Entities
17 {
22  {
23  Entities::PhysicalObject* FirstResultObject = nullptr;
24  std::vector<Entities::PhysicalObject*> ResultObjects;
25  };
26 }
OvPhysics::Entities
Definition: PhysicalBox.h:11
OvPhysics::Entities::RaycastHit
Definition: RaycastHit.h:21
API_OVPHYSICS
#define API_OVPHYSICS
Definition: Export.h:15
Export.h
OvPhysics::Entities::PhysicalObject
Definition: PhysicalObject.h:28
PhysicalObject.h
OvPhysics::Entities::RaycastHit::ResultObjects
std::vector< Entities::PhysicalObject * > ResultObjects
Definition: RaycastHit.h:24