Overload  1.1
Game engine with editor
Public Member Functions | List of all members
HierarchyActorContextualMenu Class Reference
Inheritance diagram for HierarchyActorContextualMenu:
OvUI::Plugins::ContextualMenu OvUI::Plugins::IPlugin OvUI::Internal::WidgetContainer

Public Member Functions

 HierarchyActorContextualMenu (OvCore::ECS::Actor &p_target, OvUI::Widgets::Layout::TreeNode &p_treeNode)
virtual void Execute () override
- Public Member Functions inherited from OvUI::Plugins::ContextualMenu
void Execute ()
void Close ()
- Public Member Functions inherited from OvUI::Internal::WidgetContainer
void RemoveWidget (Widgets::AWidget &p_widget)
void RemoveAllWidgets ()
void ConsiderWidget (Widgets::AWidget &p_widget, bool p_manageMemory=true)
void UnconsiderWidget (Widgets::AWidget &p_widget)
void CollectGarbages ()
void DrawWidgets ()
template<typename T , typename ... Args>
T & CreateWidget (Args &&... p_args)
std::vector< std::pair< OvUI::Widgets::AWidget *, Internal::EMemoryMode > > & GetWidgets ()

Additional Inherited Members

- Public Attributes inherited from OvUI::Plugins::IPlugin
void * userData = nullptr
- Protected Attributes inherited from OvUI::Internal::WidgetContainer
std::vector< std::pair< OvUI::Widgets::AWidget *, Internal::EMemoryMode > > m_widgets

Detailed Description

@project: Overload

: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

Constructor & Destructor Documentation

◆ HierarchyActorContextualMenu()

HierarchyActorContextualMenu::HierarchyActorContextualMenu ( OvCore::ECS::Actor p_target,
OvUI::Widgets::Layout::TreeNode p_treeNode 

Member Function Documentation

◆ Execute()

virtual void HierarchyActorContextualMenu::Execute ( )

Execute the plugin behaviour

Implements OvUI::Plugins::IPlugin.

The documentation for this class was generated from the following file: