Overload  1.1
Game engine with editor
Public Member Functions | List of all members
HierarchyActorContextualMenu Class Reference
Inheritance diagram for HierarchyActorContextualMenu:
OvUI::Plugins::ContextualMenu OvUI::Plugins::IPlugin OvUI::Internal::WidgetContainer

Public Member Functions

 HierarchyActorContextualMenu (OvCore::ECS::Actor &p_target, OvUI::Widgets::Layout::TreeNode &p_treeNode)
 
virtual void Execute () override
 
- Public Member Functions inherited from OvUI::Plugins::ContextualMenu
void Execute ()
 
void Close ()
 
- Public Member Functions inherited from OvUI::Internal::WidgetContainer
void RemoveWidget (Widgets::AWidget &p_widget)
 
void RemoveAllWidgets ()
 
void ConsiderWidget (Widgets::AWidget &p_widget, bool p_manageMemory=true)
 
void UnconsiderWidget (Widgets::AWidget &p_widget)
 
void CollectGarbages ()
 
void DrawWidgets ()
 
template<typename T , typename ... Args>
T & CreateWidget (Args &&... p_args)
 
std::vector< std::pair< OvUI::Widgets::AWidget *, Internal::EMemoryMode > > & GetWidgets ()
 

Additional Inherited Members

- Public Attributes inherited from OvUI::Plugins::IPlugin
void * userData = nullptr
 
- Protected Attributes inherited from OvUI::Internal::WidgetContainer
std::vector< std::pair< OvUI::Widgets::AWidget *, Internal::EMemoryMode > > m_widgets
 

Detailed Description

@project: Overload

Author
: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

Constructor & Destructor Documentation

◆ HierarchyActorContextualMenu()

HierarchyActorContextualMenu::HierarchyActorContextualMenu ( OvCore::ECS::Actor p_target,
OvUI::Widgets::Layout::TreeNode p_treeNode 
)
inline

Member Function Documentation

◆ Execute()

virtual void HierarchyActorContextualMenu::Execute ( )
inlineoverridevirtual

Execute the plugin behaviour

Implements OvUI::Plugins::IPlugin.


The documentation for this class was generated from the following file: