Overload  1.1
Game engine with editor
Public Member Functions | Static Public Member Functions | List of all members
OvAudio::Resources::Loaders::SoundLoader Class Reference

#include <SoundLoader.h>

Public Member Functions

 SoundLoader ()=delete
 

Static Public Member Functions

static SoundCreate (const std::string &p_filepath)
 
static bool Destroy (Sound *&p_soundInstance)
 

Detailed Description

Handle the Mesh creation and destruction

Constructor & Destructor Documentation

◆ SoundLoader()

OvAudio::Resources::Loaders::SoundLoader::SoundLoader ( )
delete

Disabled constructor

Member Function Documentation

◆ Create()

OvAudio::Resources::Sound * OvAudio::Resources::Loaders::SoundLoader::Create ( const std::string &  p_filepath)
static

Create a sound

Parameters
p_filepath@project: Overload
Author
: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

◆ Destroy()

bool OvAudio::Resources::Loaders::SoundLoader::Destroy ( Sound *&  p_soundInstance)
static

Destroy a sound

Parameters
p_soundInstance

The documentation for this class was generated from the following files: