Overload  1.1
Game engine with editor
Static Public Member Functions | List of all members
OvCore::Scripting::LuaComponentBinder Class Reference

#include <LuaComponentBinder.h>

Static Public Member Functions

static void BindComponent (sol::state &p_luaState)

Detailed Description

Handle lua components binding

Member Function Documentation

◆ BindComponent()

void OvCore::Scripting::LuaComponentBinder::BindComponent ( sol::state &  p_luaState)

Bind engine component-related features to lua

@project: Overload

: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

The documentation for this class was generated from the following files: