Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvEditor::Core::Application Class Reference

#include <Application.h>

Public Member Functions

 Application (const std::string &p_projectPath, const std::string &p_projectName)
 
 ~Application ()
 
void Run ()
 
bool IsRunning () const
 

Detailed Description

Entry point of OvEditor

Constructor & Destructor Documentation

◆ Application()

OvEditor::Core::Application::Application ( const std::string &  p_projectPath,
const std::string &  p_projectName 
)

Constructor

Parameters
p_projectPath
p_projectName@project: Overload
Author
: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

◆ ~Application()

OvEditor::Core::Application::~Application ( )

Destructor

Member Function Documentation

◆ IsRunning()

bool OvEditor::Core::Application::IsRunning ( ) const

Returns true if the app is running

◆ Run()

void OvEditor::Core::Application::Run ( )

Run the app


The documentation for this class was generated from the following files: