Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvEditor::Core::ProjectHub Class Reference

#include <ProjectHub.h>

Public Member Functions

 ProjectHub ()
std::tuple< bool, std::string, std::string > Run ()
void SetupContext ()
void RegisterProject (const std::string &p_path)

Detailed Description

A simple panel that allow the user to select the project to launch

Constructor & Destructor Documentation

◆ ProjectHub()

OvEditor::Core::ProjectHub::ProjectHub ( )


Member Function Documentation

◆ RegisterProject()

void OvEditor::Core::ProjectHub::RegisterProject ( const std::string &  p_path)

Register the project (identified from the given path) into the project hub


◆ Run()

std::tuple< bool, std::string, std::string > OvEditor::Core::ProjectHub::Run ( )

Run the project hub logic

◆ SetupContext()

void OvEditor::Core::ProjectHub::SetupContext ( )

Setup the project hub specific context (minimalist context)

The documentation for this class was generated from the following files: