Overload  1.1
Game engine with editor
Classes | Public Member Functions | Static Public Attributes | List of all members
OvEditor::Settings::EditorSettings Class Reference

#include <EditorSettings.h>

Classes

class  Property
 

Public Member Functions

 EditorSettings ()=delete
 

Static Public Attributes

static Property< bool > ShowGeometryBounds = { false }
 
static Property< bool > ShowLightBounds = { false }
 
static Property< bool > ShowGeometryFrustumCullingInSceneView = { false }
 
static Property< bool > ShowLightFrustumCullingInSceneView = { false }
 

Detailed Description

Accessible from anywhere editor settings

Constructor & Destructor Documentation

◆ EditorSettings()

OvEditor::Settings::EditorSettings::EditorSettings ( )
delete

No construction possible

Member Data Documentation

◆ ShowGeometryBounds

Property<bool> OvEditor::Settings::EditorSettings::ShowGeometryBounds = { false }
inlinestatic

◆ ShowGeometryFrustumCullingInSceneView

Property<bool> OvEditor::Settings::EditorSettings::ShowGeometryFrustumCullingInSceneView = { false }
inlinestatic

◆ ShowLightBounds

Property<bool> OvEditor::Settings::EditorSettings::ShowLightBounds = { false }
inlinestatic

◆ ShowLightFrustumCullingInSceneView

Property<bool> OvEditor::Settings::EditorSettings::ShowLightFrustumCullingInSceneView = { false }
inlinestatic

The documentation for this class was generated from the following file: