Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvGame::Core::Game Class Reference

#include <Game.h>

Public Member Functions

 Game (Context &p_context)
 ~Game ()
void PreUpdate ()
void Update (float p_deltaTime)
void PostUpdate ()

Detailed Description

Handle the game logic

Constructor & Destructor Documentation

◆ Game()

OvGame::Core::Game::Game ( Context p_context)

Create the game

p_context@project: Overload
: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

◆ ~Game()

OvGame::Core::Game::~Game ( )

Destroy the game

Member Function Documentation

◆ PostUpdate()

void OvGame::Core::Game::PostUpdate ( )

Post-update of the game logic

◆ PreUpdate()

void OvGame::Core::Game::PreUpdate ( )

Pre-update of the game logic

◆ Update()

void OvGame::Core::Game::Update ( float  p_deltaTime)

Update the game logic


The documentation for this class was generated from the following files: