Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvRendering::Context::Driver Class Reference

#include <Driver.h>

Public Member Functions

 Driver (const Settings::DriverSettings &p_driverSettings)
 ~Driver ()=default
bool IsActive () const

Detailed Description

The Driver represents the OpenGL context

Constructor & Destructor Documentation

◆ Driver()

OvRendering::Context::Driver::Driver ( const Settings::DriverSettings p_driverSettings)

Creates the Driver (OpenGL context)

p_driverSettings@project: Overload
: Overload Tech. @restrictions: This software may not be resold, redistributed or otherwise conveyed to a third party.

◆ ~Driver()

OvRendering::Context::Driver::~Driver ( )

Destroy the driver

Member Function Documentation

◆ IsActive()

bool OvRendering::Context::Driver::IsActive ( ) const

Returns true if the OpenGL context is active

The documentation for this class was generated from the following files: