Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvRendering::Resources::IMesh Class Referenceabstract

#include <IMesh.h>

Inheritance diagram for OvRendering::Resources::IMesh:

Public Member Functions

virtual void Bind ()=0
virtual void Unbind ()=0
virtual uint32_t GetVertexCount ()=0
virtual uint32_t GetIndexCount ()=0

Detailed Description

Interface for any mesh

Member Function Documentation

◆ Bind()

virtual void OvRendering::Resources::IMesh::Bind ( )
pure virtual

◆ GetIndexCount()

virtual uint32_t OvRendering::Resources::IMesh::GetIndexCount ( )
pure virtual

◆ GetVertexCount()

virtual uint32_t OvRendering::Resources::IMesh::GetVertexCount ( )
pure virtual

◆ Unbind()

virtual void OvRendering::Resources::IMesh::Unbind ( )
pure virtual

The documentation for this class was generated from the following file: