Overload  1.1
Game engine with editor
Public Member Functions | List of all members
OvRendering::Resources::Parsers::IModelParser Class Referenceabstract

#include <IModelParser.h>

Inheritance diagram for OvRendering::Resources::Parsers::IModelParser:
OvRendering::Resources::Parsers::AssimpParser

Public Member Functions

virtual bool LoadModel (const std::string &p_fileName, std::vector< Mesh * > &p_meshes, std::vector< std::string > &p_materials, EModelParserFlags p_parserFlags)=0
 

Detailed Description

Interface for any model parser

Member Function Documentation

◆ LoadModel()

virtual bool OvRendering::Resources::Parsers::IModelParser::LoadModel ( const std::string &  p_fileName,
std::vector< Mesh * > &  p_meshes,
std::vector< std::string > &  p_materials,
EModelParserFlags  p_parserFlags 
)
pure virtual

Load meshes from a file Return true on success

Parameters
p_filename
p_meshes
p_parserFlags

Implemented in OvRendering::Resources::Parsers::AssimpParser.


The documentation for this class was generated from the following file: