Overload  1.1
Game engine with editor
Public Attributes | List of all members
OvCore::ECS::PhysicsWrapper::RaycastHit Struct Reference

#include <PhysicsWrapper.h>

Public Attributes

Components::CPhysicalObjectFirstResultObject = nullptr
 
std::vector< Components::CPhysicalObject * > ResultObjects
 

Detailed Description

Simple data structure that wraps the physics RaycastHit with physics components

Member Data Documentation

◆ FirstResultObject

Components::CPhysicalObject* OvCore::ECS::PhysicsWrapper::RaycastHit::FirstResultObject = nullptr

◆ ResultObjects

std::vector<Components::CPhysicalObject*> OvCore::ECS::PhysicsWrapper::RaycastHit::ResultObjects

The documentation for this struct was generated from the following file: