Overload  1.1
Game engine with editor
Public Attributes | List of all members
OvPhysics::Entities::RaycastHit Struct Reference

#include <RaycastHit.h>

Public Attributes

Entities::PhysicalObjectFirstResultObject = nullptr
 
std::vector< Entities::PhysicalObject * > ResultObjects
 

Detailed Description

Data structure that holds raycast hit information

Member Data Documentation

◆ FirstResultObject

Entities::PhysicalObject* OvPhysics::Entities::RaycastHit::FirstResultObject = nullptr

◆ ResultObjects

std::vector<Entities::PhysicalObject*> OvPhysics::Entities::RaycastHit::ResultObjects

The documentation for this struct was generated from the following file: