Overload  1.1
Game engine with editor
Public Attributes | List of all members
OvUI::Internal::TextureID Union Reference

#include <TextureID.h>

Public Attributes

uint32_t d
 
void * raw
 

Detailed Description

Simple union necessary for imgui textureID

Member Data Documentation

◆ d

uint32_t OvUI::Internal::TextureID::d

◆ raw

void* OvUI::Internal::TextureID::raw

The documentation for this union was generated from the following file: